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AI Insights · Timothy · April 2024

Top 5 Theme Parks Games on Android in Middle East: Q1 2024

Explore the performance of the top 5 theme parks games on the Android platform in the Middle East for Q1 2024, featuring download, revenue, and active user trends.

Top 5 Theme Parks Games on Android in Middle East: Q1 2024

The first quarter of 2024 saw interesting trends in the performance of the top 5 theme parks games on the Android platform in the Middle East. Let's dive into the data to see how each game fared in terms of downloads, revenue, and active user engagement.

aquapark.io from VOODOO experienced fluctuations in its key metrics. Weekly revenue peaked at $18 in the first week of February, then saw a significant dip to $1 in the first week of March. Downloads fluctuated, starting strong at around 20.7K in the first week of January, dipping mid-quarter, and then recovering to 18.6K in the last week of March. Active users showed a decline from 136.5K in early January to a low of 94.3K in early March, before bouncing back to 127.7K by the end of the quarter.

Disney Magic Kingdoms by Gameloft SE saw varied performance metrics. The game’s weekly revenue started at $438 in the first week of January and experienced a low of $90 in the first week of March, ending the quarter at $399. Downloads were inconsistent, with a notable peak at 15.7K in mid-January and another spike at 11.6K in mid-March. Active users grew from 7.3K in early January to a high of 20K by mid-January, with some fluctuations throughout the quarter, ending at 13.6K.

Theme Park 3D - Fun Aquapark from Alictus showed no revenue but had steady download numbers. Downloads started at around 5.9K in the first week of January, dropped to a low of 1.5K in late February, and then rose again to 4K by the end of March. Active users mirrored this trend, beginning at 12.4K in early January, dipping to 6.3K in late February, and recovering to 9.3K by the end of the quarter.

My Aquapark: Idle Water Empire by Highcore Labs LLC showed modest revenue and download figures. Weekly revenue peaked at $24 in mid-February. Downloads started at 2.3K in early January, saw a significant decline to 388 in late February, and ended the quarter at 798. Active users followed a similar pattern, starting at 3.2K in early January, hitting a low of 788 in late February, and recovering slightly to 2.1K by the end of March.

Runner Coaster from Dual Cat did not generate any revenue but had consistent download and active user numbers. Downloads started at 1.1K in early January, peaked at 2K in mid-January, and ended the quarter at 949. Active users showed steady engagement, beginning at 14.2K in early January, peaking at 15.5K in mid-January, and ending at 13.1K by the end of March.

These insights come from Sensor Tower, where you can find more detailed analytics and trends for mobile applications.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024